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Winvice in hyperspin screen
Winvice in hyperspin screen







winvice in hyperspin screen

Look for a line in the appropriate part of the INI file which says If you're using 圆4sc.exe, then use the second batch of settings in the file, under where it says. If you are using the normal version of WinVICE, 圆4.exe, then use the first batch of settings. The normal version should be fine for games. The first batch is for 圆4.exe, which is the normal version of WinVICE and the second is for 圆4sc.exe, which is the slower, but more accurate version of WinVICE. There are two copies of each of the settings in the file. The file is plain text and can be edited with any text editor. This is the default WinVICE configuration file, which contains all of your settings. There should be a file there called vice.ini. Look in the directory that you unzipped WinVICE to. Of course, I had no clue what I was doing with it.Īlso don't know how to load keymaps from command line. The times I tried it, it seemed to act a little flaky compared to the normal WinVICE. It's a port of VICE that has no graphical user interface at all. Program LED Blinky to light up the buttons used in each game and bickety bam life is good. So of course this would be different on a game for game basis all programmed into WinVice. So simply put if I am pressing player 1 button 5 which is a Z the emulator would actually think I am pressing a D. This was I could use my regular button set up without having to pull out the keyboard. Could WinVice be programmed to recognize the Z key as D and the X key as F. Space happens to be needed so that is covered also. It there anyway to make WinVice recognize these controls the way I need them to. Left control, Left alt, Space, Left shift, Z, X The keyboard controller (I-pac) is programmed for the following. Joystick + trigger to jump.Īlso uses D for dynamite, F for flare, and space bar for ghost zapper. Lets take a game like Spelunker for example. But for the games requiring more I do not want to have to pull out a keyboard if I can avoid it. Now obviously the joystick and fire are no problem. Most 64 games used the keyboard in some way even though most only need a few keys. I have a 4 player cab with player 1 and 2 having 6 buttons each. I am using Winvice for the C64 emulation. I am using Hyperspin for my front end for multiple systems. So I am finished (except for software) with my MAME cabinet.









Winvice in hyperspin screen